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Cards similar to Mob Rule (400)

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Double Deal

Double Deal

Sorcery

Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.

10 /10
$0.15
Elemental Eruption

Elemental Eruption

Sorcery

Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

5.7 /10
$0.93
Explosive Revelation

Explosive Revelation

Sorcery

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

2.1 /10
$0.06
Feral Lightning

Feral Lightning

Sorcery

Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

1.2 /10
$0.21
Fiery Intervention

Fiery Intervention

Sorcery

Choose one —
• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

2.4 /10
$0.02
Fissure Vent

Fissure Vent

Sorcery

Choose one or both —
• Destroy target artifact.
• Destroy target nonbasic land.

2.1 /10
$0.07
Flurry of Horns

Flurry of Horns

Sorcery

Create two 2/3 red Minotaur creature tokens with haste.

4.3 /10
$0.02
Hew the Entwood

Hew the Entwood

Sorcery

Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

5.1 /10
$0.32
Ignite Memories

Ignite Memories

Sorcery

Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

6.4 /10
$0.39
Imposing Grandeur

Imposing Grandeur

Sorcery

Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

8.3 /10
$1.06
Incendiary Command

Incendiary Command

Sorcery

Choose two —
• Incendiary Command deals 4 damage to target player or planeswalker.
• Incendiary Command deals 2 damage to each creature.
• Destroy target nonbasic land.
• Each player discards all the cards in their hand, then draws that many cards.

7.9 /10
$1.28
Kaboom

Kaboom!

Sorcery

Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.

3.6 /10
$0.29
Lacerate Flesh

Lacerate Flesh

Sorcery

Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")

3.8 /10
$0.02
Liquid Fire

Liquid Fire

Sorcery

As an additional cost to cast this spell, choose a number between 0 and 5.
Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.

0.2 /10
$0.08
Mana Geyser

Mana Geyser

Sorcery

Add for each tapped land your opponents control.

9.9 /10
$3.13
Megatons Fate

Megaton's Fate

Sorcery

Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

5.3 /10
$0.51
Molten Rebuke

Molten Rebuke

Sorcery

Choose one or both —
• Molten Rebuke deals 5 damage to target creature or planeswalker.
• Destroy target Equipment.

3.3 /10
$0.02
Prisoners Dilemma

Prisoner's Dilemma

Sorcery

Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback

7.2 /10
$1.11
Ready to Rumble

Ready to Rumble

Sorcery

Choose one —
• Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.

3.2 /10
$0.03
Reversal of Fortune

Reversal of Fortune

Sorcery

Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.

3.6 /10
$1.57
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