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Cards similar to Moraug, Fury of Akoum (18)

Overpowering Attack

Overpowering Attack

Sorcery

Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.

8.7 /10
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Great Train Heist

Great Train Heist

Instant

Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

9.3 /10
$2.88
Obuun Mul Daya Ancestor

Obuun, Mul Daya Ancestor

Legendary Creature — Elf Spirit (3/3)

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.

7.1 /10
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Akoum Stonewaker

Akoum Stonewaker

Creature — Human Shaman (2/1)

Landfall — Whenever a land you control enters, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

3 /10
$0.08
Grim Reapers Sprint

Grim Reaper's Sprint

Enchantment — Aura

Morbid — This spell costs less to cast if a creature died this turn.
Enchant creature
When Grim Reaper's Sprint enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.

8 /10
$1.91
Valakut Exploration

Valakut Exploration

Enchantment

Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.

9.5 /10
$2.05
World at War

World at War

Sorcery

After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

8.8 /10
$6.21
Zektar Shrine Expedition

Zektar Shrine Expedition

Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

4 /10
$0.10
Cosima God of the Voyage  The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Creature — God // Legendary Artifact — Vehicle (2/4)

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

The Omenkeel

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1

8.7 /10
$0.53
Felidar Retreat

Felidar Retreat

Enchantment

Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

9.9 /10
$1.44
Glyph Elemental

Glyph Elemental

Enchantment Creature — Elemental (2/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Landfall — Whenever a land you control enters, put a +1/+1 counter on Glyph Elemental.
Enchanted creature gets +1/+1 for each +1/+1 counter on Glyph Elemental.

5.8 /10
$0.07
Swinging Ship

Swinging Ship

Artifact — Attraction

Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.

0.4 /10
$0.33
Trench Behemoth

Trench Behemoth

Creature — Kraken (7/7)

Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.
Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.

8 /10
$0.68
Bristly Bill Spine Sower

Bristly Bill, Spine Sower

Legendary Creature — Plant Druid (2/2)

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.

9.3 /10
~$31
Brushfire Elemental

Brushfire Elemental

Creature — Elemental (1/1)

Haste
Brushfire Elemental can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land you control enters, Brushfire Elemental gets +2/+2 until end of turn.

5.9 /10
$0.05
Avenger of Zendikar

Avenger of Zendikar

Creature — Elemental (5/5)

When Avenger of Zendikar enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

9.9 /10
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Geyserfield Stalker

Geyserfield Stalker

Creature — Elemental (3/2)

Menace (This creature can't be blocked except by two or more creatures.)
Landfall — Whenever a land you control enters, Geyserfield Stalker gets +2/+2 until end of turn.

2.3 /10
$0.02
Nissa of Shadowed Boughs

Nissa of Shadowed Boughs

Legendary Planeswalker — Nissa

Landfall — Whenever a land you control enters, put a loyalty counter on Nissa of Shadowed Boughs.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
-5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

8.8 /10
$2.22

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