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Cards similar to Mortis Dogs (400)

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Blaring Captain

Blaring Captain

Creature — Azra Warrior (2/2)

Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.)
Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.

3.7 /10
$0.10
Faerie Bladecrafter

Faerie Bladecrafter

Creature — Faerie Rogue (2/2)

Flying
Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.
When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.

7.7 /10
$0.24
Kragma Warcaller

Kragma Warcaller

Creature — Minotaur Warrior (2/3)

Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.

5.5 /10
$0.14
Maga Traitor to Mortals

Maga, Traitor to Mortals

Legendary Creature — Human Wizard (0/0)

Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it.
When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.

4.8 /10
$2.26
Raffines Silencer

Raffine's Silencer

Creature — Human Assassin (1/1)

When Raffine's Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power.

4.8 /10
$0.04
Rapacious Guest

Rapacious Guest

Creature — Halfling Citizen (2/2)

Menace
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.
When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.

8.4 /10
$0.75
Soulblade Corrupter

Soulblade Corrupter

Creature — Human Warrior (3/3)

Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.)
Deathtouch
Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.

2.3 /10
$0.09
Vicious Kavu

Vicious Kavu

Creature — Kavu (2/2)

Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.

0.9 /10
$0.17
Baneblade Scoundrel  Baneclaw Marauder

Baneblade Scoundrel // Baneclaw Marauder

Creature — Human Rogue Werewolf // Creature — Werewolf (4/3)

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Baneclaw Marauder

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

2.2 /10
$0.04
Briarblade Adept

Briarblade Adept

Creature — Elf Assassin (3/4)

Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3.9 /10
$0.05
Defiler of Flesh

Defiler of Flesh

Creature — Phyrexian Horror (4/4)

Menace
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.
Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.

8.9 /10
$0.39
Duskmantle Prowler

Duskmantle Prowler

Creature — Vampire Rogue (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2.9 /10
$0.05
Evernight Shade

Evernight Shade

Creature — Shade (1/1)

: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5 /10
$0.10
Feral Ghoul

Feral Ghoul

Creature — Zombie Mutant (2/2)

Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.

7.7 /10
$1.89
Graveblade Marauder

Graveblade Marauder

Creature — Human Warrior (1/4)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

6.1 /10
$0.09
Graveyard Trespasser  Graveyard Glutton

Graveyard Trespasser // Graveyard Glutton

Creature — Human Werewolf // Creature — Werewolf (3/3)

Ward—Discard a card.
Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Graveyard Glutton

Ward—Discard a card.
Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5.6 /10
$0.34
Impetuous Protege

Impetuous Protege

Creature — Human Warrior (0/4)

Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

2.1 /10
$0.06
Queens Bay Paladin

Queen's Bay Paladin

Creature — Vampire Knight (5/4)

Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

5.3 /10
$0.08
Scuttling Death

Scuttling Death

Creature — Spirit (4/2)

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

1.8 /10
$0.09
Treacherous Vampire

Treacherous Vampire

Creature — Vampire (4/4)

Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."

0.1 /10
$0.15
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