Sorcery // Land
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Tanglespan Bridgeworks
As Tanglespan Bridgeworks enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Land
Castle Garenbrig enters tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.
Land — Cave
Hidden Nursery enters tapped.
: Add .
, , Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Instant // Land
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Khalni Territory
Khalni Territory enters tapped.
: Add .
Legendary Creature — Cat Shaman (1/3)
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4.
Creatures you control with three or more +1/+1 counters on them have haste.
: Add .
Land
Jungle Basin enters tapped.
When Jungle Basin enters, sacrifice it unless you return an untapped Forest you control to its owner's hand.
: Add .
Land
Argoth, Sanctum of Nature enters tapped unless you control a legendary green creature.
: Add .
, : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Creature — Snake Druid (1/4)
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Land — Forest
(: Add .)
Gingerbread Cabin enters tapped unless you control three or more other Forests.
When Gingerbread Cabin enters untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Creature — Elephant // Land (3/3)
Landfall — Whenever a land you control enters, Kazandu Mammoth gets +2/+2 until end of turn.
Kazandu Valley
Kazandu Valley enters tapped.
: Add .
Land
If you control two or more other lands, Lair of the Hydra enters tapped.
: Add .
: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)
Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.)
: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
Land — Forest
(: Add .)
Sapseep Forest enters tapped.
, : You gain 1 life. Activate only if you control two or more green permanents.
Land
Shifting Woodland enters tapped unless you control a Forest.
: Add .
Delirium — : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Legendary Artifact
This spell costs less to cast, where X is the greatest power among creatures you control.
: Add . You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Land
The Shire enters tapped unless you control a legendary creature.
: Add .
, , Tap an untapped creature you control: Create a Food token.
Enchantment
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains ": Add " until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Creature — Elf Druid (1/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on Gyre Sage.
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