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Cards similar to Mungha Wurm (400)

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Elder Pine of Jukai

Elder Pine of Jukai

Creature — Spirit (2/1)

Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)

4.7 /10
$0.20
Elegant Entourage

Elegant Entourage

Creature — Elf Druid (4/4)

Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.

4.5 /10
$0.03
Elite Cat Warrior

Elite Cat Warrior

Creature — Cat Warrior (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

1.9 /10
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Elven Riders

Elven Riders

Creature — Elf (3/3)

Elven Riders can't be blocked except by Walls and/or creatures with flying.

1.8 /10
~$10
Elvish Champion

Elvish Champion

Creature — Elf (2/2)

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

9 /10
$8.71
Elvish Harbinger

Elvish Harbinger

Creature — Elf Druid (1/2)

When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.

8.9 /10
$4.95
Elvish Pathcutter

Elvish Pathcutter

Creature — Elf Scout (1/2)

: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

1.4 /10
$0.24
Elvish Rejuvenator

Elvish Rejuvenator

Creature — Elf Druid (1/1)

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

8.7 /10
$0.03
Embodiment of Insight

Embodiment of Insight

Creature — Elemental (4/4)

Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

7.8 /10
$0.18
Emerald Oryx

Emerald Oryx

Creature — Antelope (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

0.5 /10
$0.05
Emperors Vanguard

Emperor's Vanguard

Creature — Human Scout (4/3)

Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2.9 /10
$0.14
Endurance

Endurance

Creature — Elemental Incarnation (3/4)

Flash
Reach
When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.

9.4 /10
~$16
Enraged Ceratok

Enraged Ceratok

Creature — Rhino (4/4)

Enraged Ceratok can't be blocked by creatures with power 2 or less.

1.2 /10
$0.02
Erinis Gloom Stalker

Erinis, Gloom Stalker

Legendary Creature — Halfling Ranger (3/3)

Deathtouch
Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.
Choose a Background (You can have a Background as a second commander.)

8.5 /10
$0.13
Esika God of the Tree  The Prismatic Bridge

Esika, God of the Tree // The Prismatic Bridge

Legendary Creature — God // Legendary Enchantment (1/4)

Vigilance
: Add one mana of any color.
Other legendary creatures you control have vigilance and ": Add one mana of any color."

The Prismatic Bridge

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

9.4 /10
~$17
Evolution Sage

Evolution Sage

Creature — Elf Druid (3/2)

Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.9 /10
$1.48
Ezuris Brigade

Ezuri's Brigade

Creature — Elf Warrior (4/4)

Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.

2.5 /10
$0.24
Fairgrounds Trumpeter

Fairgrounds Trumpeter

Creature — Elephant (2/2)

At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.

4.4 /10
$0.05
Fallow Wurm

Fallow Wurm

Creature — Wurm (4/4)

When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.

1.2 /10
$0.25
Farhaven Elf

Farhaven Elf

Creature — Elf Druid (1/1)

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

9.7 /10
$0.25
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