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Cards similar to Mycoid Shepherd (18)

Vaultborn Tyrant

Vaultborn Tyrant

Creature — Dinosaur (6/6)

Trample
Whenever Vaultborn Tyrant or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.

8.8 /10
~$28
Warbeast of Gorgoroth

Warbeast of Gorgoroth

Creature — Beast (5/4)

Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

5.8 /10
$0.03
Inspiring Commander

Inspiring Commander

Creature — Human Soldier (1/4)

Whenever another creature you control with power 2 or less enters, you gain 1 life and draw a card.

10 /10
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Wispdrinker Vampire

Wispdrinker Vampire

Creature — Vampire Rogue (2/4)

Flying
Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.
: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

7.3 /10
$0.17
Garruks Packleader

Garruk's Packleader

Creature — Beast (4/4)

Whenever another creature you control with power 3 or greater enters, you may draw a card.

9.3 /10
$0.27
Marketwatch Phantom

Marketwatch Phantom

Creature — Spirit Detective (2/2)

Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.

2.3 /10
$0.03
Outcaster Trailblazer

Outcaster Trailblazer

Creature — Human Druid (4/2)

When Outcaster Trailblazer enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

8.1 /10
$1.79
Overseer of Vault 76

Overseer of Vault 76

Legendary Creature — Human Advisor (3/3)

First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.

6.2 /10
$0.11
Paleoloth

Paleoloth

Creature — Beast (5/5)

Whenever another creature you control with power 5 or greater enters, you may return target creature card from your graveyard to your hand.

6 /10
$0.66
Irreverent Gremlin

Irreverent Gremlin

Creature — Gremlin (2/2)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.

5.4 /10
$0.06
Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier (2/2)

Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

9.8 /10
$0.30
Neighborhood Guardian

Neighborhood Guardian

Creature — Unicorn (2/2)

Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.

3.6 /10
$0.03
Serra Redeemer

Serra Redeemer

Creature — Angel Soldier (2/4)

Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.

7.7 /10
$0.19
Snarling Gorehound

Snarling Gorehound

Creature — Dog (1/1)

Menace
Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

7.7 /10
$0.09
Suture Priest

Suture Priest

Creature — Phyrexian Cleric (1/1)

Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.

9.7 /10
$1.71
Vicious Clown

Vicious Clown

Creature — Human Clown (2/3)

Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.

3 /10
$0.01
Archon of Redemption

Archon of Redemption

Creature — Archon (3/4)

Flying
Whenever Archon of Redemption or another creature you control with flying enters, you may gain life equal to that creature's power.

5.7 /10
$0.16
Sunseed Nurturer

Sunseed Nurturer

Creature — Human Druid Wizard (1/1)

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
: Add .

3 /10
$0.23

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