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Cards similar to Naya Sojourners (400)

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Guardian Scalelord

Guardian Scalelord

Creature — Dragon (3/4)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

8.1 /10
$2.04
Haazda Vigilante

Haazda Vigilante

Creature — Giant Soldier (4/4)

Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less.

0.8 /10
$0.03
Indebted Samurai

Indebted Samurai

Creature — Human Samurai (2/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.

4.5 /10
$0.70
Invasion of Muraganda  Primordial Plasm

Invasion of Muraganda // Primordial Plasm

Battle — Siege // Creature — Ooze (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

Primordial Plasm

At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

4.8 /10
$0.03
Ivy Lane Denizen

Ivy Lane Denizen

Creature — Elf Warrior (2/3)

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.

9.3 /10
$0.18
Jade Guardian

Jade Guardian

Creature — Merfolk Shaman (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

2.9 /10
$0.03
Jukai Preserver

Jukai Preserver

Enchantment Creature — Human Druid (3/3)

When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.
Channel — , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.

3.7 /10
$0.02
Karok Wrangler

Karok Wrangler

Creature — Elf Druid (3/3)

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.

4.3 /10
$0.03
Living Totem

Living Totem

Creature — Plant Elemental (2/3)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.

2.1 /10
$0.07
Malamet Veteran

Malamet Veteran

Creature — Cat Warrior (5/4)

Trample
Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.

3.7 /10
$0.03
Meadowboon

Meadowboon

Creature — Elemental (3/3)

When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4.1 /10
$0.14
MirrorStyle Master

Mirror-Style Master

Creature — Human Warrior (3/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)

6.7 /10
$0.28
Parhelion Patrol

Parhelion Patrol

Creature — Human Knight (2/3)

Flying, vigilance
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

3 /10
$0.05
Redcap Heelslasher

Redcap Heelslasher

Creature — Goblin Rogue (2/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
First strike

3.2 /10
$0.02
Rooting Moloch

Rooting Moloch

Creature — Lizard (4/4)

When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling (, Discard this card: Draw a card.)

5.8 /10
$0.01
Shaman of the Great Hunt

Shaman of the Great Hunt

Creature — Orc Shaman (4/2)

Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — : Draw a card for each creature you control with power 4 or greater.

6.4 /10
$0.54
SupplyLine Cranes

Supply-Line Cranes

Creature — Bird (2/4)

Flying
When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.

1 /10
$0.05
SwordSwallowing Seraph

Sword-Swallowing Seraph

Creature — Angel Performer (4/4)

Flying, vigilance
When Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.
, : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.

0.7 /10
$0.03
Thundering Raiju

Thundering Raiju

Creature — Spirit (3/3)

Haste
Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)

9 /10
$0.22
Brims Barone Midway Mobster

"Brims" Barone, Midway Mobster

Legendary Creature — Human Rogue (5/4)

When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

1 /10
$0.02
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