Enchantment — Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
Creature — Goblin Rogue (1/1)
Haste
: Tin Street Dodger can't be blocked this turn except by creatures with defender.
Artifact Creature — Golem (2/4)
Basalt Golem can't be blocked by artifact creatures.
Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Creature — Human Druid (0/3)
Defender
: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Creature — Phyrexian (3/3)
Defender
, : Each opponent loses X life, where X is the number of creatures with defender you control.
Creature — Wall (1/4)
Defender
, : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature — Homunculus (0/4)
Defender
, : Target player mills X cards, where X is the number of creatures you control with defender.
Creature — Goblin Rogue (2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
Legendary Artifact
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Creature — Human Soldier (0/3)
Defender
Other creatures you control with defender get +0/+2.
Creature — Giant (0/0)
Towering Titan enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
Creature — Elemental (2/4)
Defender
, : Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
Creature — Gargoyle (3/4)
Defender, flying
: Creatures you control with defender can attack this turn as though they didn't have defender.
Creature — Human Warrior (1/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
Creature — Spirit (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Legendary Creature — Human Assassin (3/3)
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
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