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Cards similar to Novijen Sages (400)

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Drifting Djinn

Drifting Djinn

Creature — Djinn (5/5)

Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay .
Cycling (, Discard this card: Draw a card.)

1.1 /10
$0.48
Faerie Formation

Faerie Formation

Creature — Faerie (5/4)

Flying
: Create a 1/1 blue Faerie creature token with flying. Draw a card.

8 /10
$0.15
Floodchaser

Floodchaser

Creature — Elemental (0/0)

Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

1 /10
$0.12
Frostwind Invoker

Frostwind Invoker

Creature — Merfolk Wizard (3/3)

Flying
: Creatures you control gain flying until end of turn.

1.4 /10
$0.13
Geology Enthusiast

Geology Enthusiast

Creature — Human Artificer (2/5)

At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
: Draw a card and put a +1/+1 counter on Geology Enthusiast.

5.4 /10
$0.11
Glacian Powerstone Engineer

Glacian, Powerstone Engineer

Legendary Creature — Human Artificer (3/6)

, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard.
Partner (You can have two commanders if both have partner.)

4.1 /10
--
Gryff Vanguard

Gryff Vanguard

Creature — Human Knight (3/2)

Flying
When Gryff Vanguard enters the battlefield, draw a card.

1.7 /10
$0.25
Helium Squirter

Helium Squirter

Creature — Beast Mutant (0/0)

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains flying until end of turn.

3.2 /10
$0.10
Higure the Still Wind

Higure, the Still Wind

Legendary Creature — Human Ninja (3/4)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.

8.3 /10
$6.41
Hordewing Skaab

Hordewing Skaab

Creature — Zombie Horror (3/3)

Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.

9 /10
$1.96
Inniaz the Gale Force

Inniaz, the Gale Force

Legendary Creature — Djinn (4/4)

Flying
: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

5.8 /10
$0.17
Iymrith Desert Doom

Iymrith, Desert Doom

Legendary Creature — Dragon (5/5)

Flying
Iymrith, Desert Doom has ward as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

9 /10
$3.33
Keeper of Keys

Keeper of Keys

Creature — Human Rogue Mutant (4/4)

When Keeper of Keys enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

6.9 /10
$4.09
Kraken of the Straits

Kraken of the Straits

Creature — Kraken (6/6)

Creatures with power less than the number of Islands you control can't block Kraken of the Straits.

6.7 /10
$0.20
Living Conundrum

Living Conundrum

Creature — Elemental (2/5)

Hexproof
If you would draw a card while your library has no cards in it, skip that draw instead.
As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.

2.4 /10
$0.02
Lone Revenant

Lone Revenant

Creature — Spirit (4/4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

0.9 /10
$0.10
Lu Su Wu Advisor

Lu Su, Wu Advisor

Legendary Creature — Human Advisor (1/2)

: Draw a card. Activate only during your turn, before attackers are declared.

0.9 /10
~$50
Maze Glider

Maze Glider

Creature — Elemental (3/5)

Flying
Multicolored creatures you control have flying.

2.3 /10
$0.03
Mer Man

Mer Man

Host Creature — Human Fish (3/3)

When this creature enters the battlefield, you may draw a card.

10 /10
$0.08
Mesmerizing Benthid

Mesmerizing Benthid

Creature — Octopus (4/5)

When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."
Mesmerizing Benthid has hexproof as long as you control an Illusion.

6.9 /10
$0.79
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