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Cards similar to Ocular Halo (400)

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Prism Array

Prism Array

Enchantment

Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from Prism Array: Tap target creature.
: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1.9 /10
$0.06
Propaganda

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

9.9 /10
$3.11
Quiet Contemplation

Quiet Contemplation

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.

5.1 /10
$0.08
Recantation

Recantation

Enchantment

At the beginning of your upkeep, you may put a verse counter on Recantation.
, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.

1.6 /10
$0.29
Reflections of Littjara

Reflections of Littjara

Enchantment

As Reflections of Littjara enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

9.8 /10
$0.99
Retreat to Coralhelm

Retreat to Coralhelm

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

9.5 /10
$0.69
Rhystic Deluge

Rhystic Deluge

Enchantment

: Tap target creature unless its controller pays .

2.7 /10
$0.13
Search the City

Search the City

Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

0.4 /10
$0.09
Second Chance

Second Chance

Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.

3.8 /10
$3.57
Shapeshifters Marrow

Shapeshifter's Marrow

Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

2.6 /10
$0.31
Shimmer

Shimmer

Enchantment

As Shimmer enters the battlefield, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

3 /10
$3.22
Skywise Teachings

Skywise Teachings

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, create a 2/2 blue Djinn Monk creature token with flying.

4.7 /10
$0.06
Soul Barrier

Soul Barrier

Enchantment

Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay .

4.2 /10
$0.32
Starlit Mantle

Starlit Mantle

Enchantment — Aura

Flash
Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

5.2 /10
$0.04
Statecraft

Statecraft

Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

5.8 /10
$3.04
Temporal Distortion

Temporal Distortion

Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

2.6 /10
$0.30
Temur Ascendancy

Temur Ascendancy

Enchantment

Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

9.7 /10
$5.27
The Bath Song

The Bath Song

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add .

8.2 /10
$0.05
The Ravens Warning

The Raven's Warning

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.
II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.
III — You may put a card you own from outside the game on top of your library.

5 /10
$0.10
Thought Lash

Thought Lash

Enchantment

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

6 /10
~$11
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