Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
Instant
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
Instant
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Instant
Return target creature you own to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
One or more target creatures become blue until end of turn.
Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Flashback
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
Tribal Instant — Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Instant
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.
Instant
Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
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