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Cards similar to Parch (400)

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Stun

Stun

Instant

Target creature can't block this turn.
Draw a card.

7.6 /10
--
Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

6 /10
$0.05
Temur Battle Rage

Temur Battle Rage

Instant

Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

9.5 /10
$0.14
Trigger Happy

Trigger Happy

Instant

Choose a triggered ability of target permanent. It triggers. You control that ability.

0.7 /10
$0.04
Uncanny Speed

Uncanny Speed

Instant

Target creature gets +3/+0 and gains haste until end of turn.

3.3 /10
$0.08
Unleash Fury

Unleash Fury

Instant

Double the power of target creature until end of turn.

9.4 /10
$0.38
Whirling Strike

Whirling Strike

Instant

Target creature gets +2/+0 and gains first strike and trample until end of turn.

5 /10
$0.02
Wild Magic Surge

Wild Magic Surge

Instant

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

9.7 /10
$0.50
Zoyowas Justice

Zoyowa's Justice

Instant

The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)

7.2 /10
$0.10
Ancient Grudge

Ancient Grudge

Instant

Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.6 /10
--
Aurelias Fury

Aurelia's Fury

Instant

Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

8.2 /10
$1.53
Battle Hymn

Battle Hymn

Instant

Add for each creature you control.

9.4 /10
$1.20
Falter

Falter

Instant

Creatures without flying can't block this turn.

2.8 /10
--
Final Fortune

Final Fortune

Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

9.3 /10
~$33
First Day of Class

First Day of Class

Instant

Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

6.3 /10
$0.14
Flaring Pain

Flaring Pain

Instant

Damage can't be prevented this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.2 /10
$3.81
Friendly Rivalry

Friendly Rivalry

Instant

Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.

6.7 /10
$0.02
Gorilla War Cry

Gorilla War Cry

Instant

Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.

5.5 /10
--
Headlong Rush

Headlong Rush

Instant

Attacking creatures gain first strike until end of turn.

1.2 /10
$0.18
Reroute

Reroute

Instant

Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)
Draw a card.

4.4 /10
$0.28
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