Creature — Lizard Beast (6/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Artifact — Clue
Agent's Toolkit enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever a creature you control enters, you may move a counter from Agent's Toolkit onto that creature.
, Sacrifice Agent's Toolkit: Draw a card.
Artifact
Whenever a creature you control enters, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
Enchantment
Whenever a creature you control enters, you gain life equal to its toughness.
Enchantment
Whenever a creature you control enters, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Creature — Shark Beast (2/1)
Trample
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Artifact
Whenever a creature you control enters, it fights up to one target creature you don't control with the same mana value.
: Create a Treasure token. Activate only if you control a creature that fought this turn.
Enchantment — Case
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Creature — Bird Mutant (0/1)
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Enchantment
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Creature — Crocodile Frog (1/3)
Reach (This creature can block creatures with flying.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Artifact
Whenever a creature you control enters, you get (an energy counter).
, : Return target creature you control to its owner's hand.
Creature — Dinosaur Egg (0/3)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When Dinosaur Egg dies, you may discover X, where X is its toughness.
Enchantment
Whenever a creature you control enters, you may pay . If you do, put a +1/+1 counter on that creature.
, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
Enchantment
Whenever a creature you control enters, you may pay . If you do, that creature deals damage equal to its power to any target.
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