Artifact Creature — Human Soldier (1/2)
Flash
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.
Creature — Fish (3/3)
Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card.
Creature — Human Soldier (2/3)
Flying
Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token.
Tap three untapped Soldiers you control: Draw a card.
Creature — Fish (3/3)
Flying
Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.
Creature — Zombie Drake (2/5)
Flying
When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card.
Creature — Slith (1/1)
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
Creature — Human Cleric (2/2)
, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
Creature — Elf Rogue (3/2)
Whenever Soulknife Spy deals combat damage to a player, draw a card.
Creature — Human Wizard (2/2)
Flying
Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card.
Creature — Gargoyle Illusion (3/2)
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.
Creature — Eye Spy (1/3)
Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
Creature — Human Rogue (2/2)
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
Creature — Zombie (3/2)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Creature — Human Pirate (2/2)
Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card.
Creature — Faerie Wizard (3/3)
Flying
Whenever you cast an Adventure spell, draw a card.
Creature — Spirit (0/0)
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
Creature — Merfolk Rogue (2/3)
Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
Legendary Creature — Merfolk God (3/4)
Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Sliver (3/3)
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
Legendary Creature — Human Knight (0/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.
When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost more to cast.
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