Creature — Spirit (2/2)
Flying
: Exile Flickering Spirit, then return it to the battlefield under its owner's control.
Creature — Griffin (3/2)
Flying
When Gale Swooper enters the battlefield, target creature gains flying until end of turn.
Creature — Kithkin Wizard (3/3)
Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Spirit (3/3)
Flying
Other Spirit creatures you control get +0/+1.
Creature — Human Monk (0/0)
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
Creature — Gith Monk (3/2)
Flash
Flying
Psychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control.
Creature — Bird Cleric (3/3)
Flying
: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.
Creature — Angel (2/2)
Flying
: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Vampire Soldier (4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn.
Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.
Creature — Angel Cleric (3/4)
Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell
Creature — Incarnation (3/3)
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
Legendary Creature — Zombie God (3/6)
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Creature — Dwarf Pilot (2/3)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Flying
Creature — Griffin (3/2)
Flying, vigilance
When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Angel (4/4)
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
Creature — Gargoyle (4/4)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
Creature — Spirit Soldier (1/1)
Flying, ward
When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.
Creature — Griffin (1/4)
Flying
When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.
Creature — Griffin (2/3)
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
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