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Cards similar to Precognition (400)

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Future Sight

Future Sight

Enchantment

Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.

8.1 /10
$0.29
Giants Grasp

Giant's Grasp

Enchantment — Aura

Enchant Giant you control
When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.

4.9 /10
$0.10
Hive Mind

Hive Mind

Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

7.6 /10
$7.66
How Is This a Par Three

How Is This a Par Three?!

Enchantment

Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.

0.1 /10
$0.07
Illusionary Armor

Illusionary Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

1.6 /10
$0.04
Inventive Iteration  Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Living Breakthrough

Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

8 /10
$0.15
Lurking Predators

Lurking Predators

Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

9.3 /10
$6.44
Maelstrom Nexus

Maelstrom Nexus

Enchantment

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

8.9 /10
$2.16
Mind Over Matter

Mind Over Matter

Enchantment

Discard a card: You may tap or untap target artifact, creature, or land.

7.4 /10
~$41
Monk Class

Monk Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

6.8 /10
$0.20
Motion Sickness

Motion Sickness

Enchantment — Aura

Enchant creature
When Motion Sickness enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.

3.3 /10
$0.01
Octopus Umbra

Octopus Umbra

Enchantment — Aura

Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

7.8 /10
$1.52
Opposition

Opposition

Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

8.3 /10
$0.34
Parallel Thoughts

Parallel Thoughts

Enchantment

When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.

5.2 /10
$0.50
Persuasion

Persuasion

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
You control enchanted creature.

4.1 /10
$0.44
Protective Bubble

Protective Bubble

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

5.5 /10
$0.30
Sance

Séance

Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

4.7 /10
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Shared Fate

Shared Fate

Enchantment

If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.

5.4 /10
$0.49
Shifting Shadow

Shifting Shadow

Enchantment — Aura

Enchant creature
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."

6.2 /10
$0.08
Stasis Cell

Stasis Cell

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Attach Stasis Cell to target creature.

0.9 /10
$0.04
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