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Cards similar to Prognostic Sphinx (18)

Dream Trawler

Dream Trawler

Creature — Sphinx (3/5)

Flying, lifelink
Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

8.2 /10
$0.24
Trench Behemoth

Trench Behemoth

Creature — Kraken (7/7)

Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.
Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.

8 /10
$0.68
Dread Linnorm  Scale Deflection

Dread Linnorm // Scale Deflection

Creature — Snake Dragon // Instant — Adventure (7/6)

Dread Linnorm can't be blocked by creatures with power 3 or less.

Scale Deflection

Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)

7.6 /10
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Reaper of the Wilds

Reaper of the Wilds

Creature — Gorgon (4/5)

Whenever another creature dies, scry 1.
: Reaper of the Wilds gains deathtouch until end of turn.
: Reaper of the Wilds gains hexproof until end of turn.

5.3 /10
$0.18
Shore Up

Shore Up

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

9.1 /10
$0.14
Airtight Alibi

Airtight Alibi

Enchantment — Aura

Flash
Enchant creature
When Airtight Alibi enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.

3.6 /10
$0.06
Battlefield Thaumaturge

Battlefield Thaumaturge

Creature — Human Wizard (2/1)

Each instant and sorcery spell you cast costs less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.

6.6 /10
$0.32
Fleeting Reflection

Fleeting Reflection

Instant

Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

5.3 /10
$0.09
You See a Guard Approach

You See a Guard Approach

Instant

Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.7 /10
$0.08
Barkhide Troll

Barkhide Troll

Creature — Troll (2/2)

Barkhide Troll enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

3.1 /10
$0.05
Beaming Defiance

Beaming Defiance

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

5.9 /10
$0.02
Blossoming Defense

Blossoming Defense

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

8.9 /10
$0.72
Bombadils Song

Bombadil's Song

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

7.9 /10
$0.04
Bristling Hydra

Bristling Hydra

Creature — Hydra (4/3)

When Bristling Hydra enters, you get (three energy counters).
Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

4.8 /10
$0.12
Cradle of Safety

Cradle of Safety

Enchantment — Aura

Flash
Enchant creature you control
When Cradle of Safety enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

5 /10
$0.03
Dive Down

Dive Down

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.7 /10
$0.07
Fae Flight

Fae Flight

Enchantment — Aura

Flash
Enchant creature
When Fae Flight enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.

5.3 /10
$0.11
Firbolg Flutist

Firbolg Flutist

Creature — Giant Bard (4/4)

Enthralling Performance — When Firbolg Flutist enters, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

8.5 /10
$0.12

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