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Cards similar to Quash (400)

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Override

Override

Instant

Counter target spell unless its controller pays for each artifact you control.

4 /10
$0.18
Overwhelming Denial

Overwhelming Denial

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
This spell can't be countered.
Counter target spell.

5.5 /10
$0.17
Put Away

Put Away

Instant

Counter target spell. You may shuffle up to one target card from your graveyard into your library.

2.4 /10
$0.15
Reap Intellect

Reap Intellect

Sorcery

Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

0.6 /10
$0.27
Rite of Undoing

Rite of Undoing

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.

2.3 /10
$0.06
Scatter to the Winds

Scatter to the Winds

Instant

Counter target spell.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.4 /10
$0.11
Shifting Borders

Shifting Borders

Instant — Arcane

Exchange control of two target lands.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

5.1 /10
$0.25
Silundi Vision  Silundi Isle

Silundi Vision // Silundi Isle

Instant // Land

Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Silundi Isle

Silundi Isle enters the battlefield tapped.
: Add .

9.4 /10
$0.25
Sinister Sabotage

Sinister Sabotage

Instant

Counter target spell.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

7.9 /10
$0.11
Soul Read

Soul Read

Instant

Choose one —
• Counter target spell unless its controller pays .
• Draw two cards.

5 /10
$0.05
Spell Contortion

Spell Contortion

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)
Counter target spell unless its controller pays . Draw a card for each time Spell Contortion was kicked.

2.6 /10
$0.17
Spin into Myth

Spin into Myth

Instant

Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

3 /10
$0.24
Storm of Forms

Storm of Forms

Instant

When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand.

5.9 /10
$0.22
Thought Collapse

Thought Collapse

Instant

Counter target spell. Its controller mills three cards.

8.3 /10
$0.15
Thwart

Thwart

Instant

You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.

5.2 /10
$1.96
Vex

Vex

Instant

Counter target spell. That spell's controller may draw a card.

2.5 /10
$0.13
Whir of Invention

Whir of Invention

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

9.7 /10
$2.49
Wicked Slumber

Wicked Slumber

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

5.3 /10
$0.02
You Find the Villains Lair

You Find the Villains' Lair

Instant

Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.

8.8 /10
--
Archive Trap

Archive Trap

Instant — Trap

If an opponent searched their library this turn, you may pay rather than pay this spell's mana cost.
Target opponent mills thirteen cards.

7.2 /10
~$14
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