Creature — Human Spy (2/1)
, : Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.
Creature — Djinn Monk (4/5)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
Creature — Human Ninja (2/2)
Flash
This spell costs less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.
Creature — Crab (4/4)
Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.
Creature — Kraken (6/6)
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature — Raccoon Warrior (3/4)
Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature — Human Cleric (2/2)
, , Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
Creature — Zombie Wizard (2/2)
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
Creature — Giant Warrior (4/3)
Kicker
Trample, haste
If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
Creature — Human Peasant // Instant — Adventure (3/1)
Usher to Safety
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Creature — Shapeshifter (1/1)
, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.
Legendary Enchantment Creature — Snake Druid (1/3)
, , Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.
Creature — Drake (1/1)
Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
Creature — Naga Wizard (0/4)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
Creature — Ogre Warrior (3/3)
At the beginning of your upkeep, return a black creature you control to its owner's hand.
: Regenerate Skull Collector.
Creature — Angel (3/4)
Flying
When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
Creature — Serpent (4/4)
: Return Sliptide Serpent to its owner's hand.
Legendary Creature — Spirit (0/0)
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
, Return a land you control to its owner's hand: Draw a card.
Creature — Spirit (2/2)
Flying
: Return target Spirit you control to its owner's hand.
Creature — Weird (1/4)
, , Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
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