Creature — Human Druid // Instant — Adventure (1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.
Seek the Beast
Exile the top two cards of your library. Until your next end step, you may play those cards.
Legendary Creature — Human Warlock (2/3)
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Artifact Creature — Knight (1/1)
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.
Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.
Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
Creature — Fungus Snake (1/1)
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
Creature — Wolf (3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
Legendary Creature — Elemental (1/1)
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
Legendary Creature — Moonfolk Wizard (2/5)
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
: Put a +1/+1 counter on each creature you control.
Sorcery
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Vampire Knight (4/4)
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
Legendary Creature — Phyrexian Horror Minion (2/2)
( can be paid with either or 2 life.)
Lifelink
For each in a cost, you may pay 2 life rather than pay that mana.
Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
Creature — Giant (2/2)
: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.
Legendary Creature — Cat Warrior (2/3)
Purraj of Urborg has first strike as long as it's attacking.
Whenever a player casts a black spell, you may pay . If you do, put a +1/+1 counter on Purraj of Urborg.
Legendary Creature — Human Wizard (3/3)
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
Enchantment
When Bat Colony enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
Creature — Phyrexian Wurm (6/6)
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature — Human Soldier (1/2)
Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
Legendary Creature — Vampire Wizard (3/2)
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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