Legendary Creature — Centaur Warrior (4/4)
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
Legendary Creature — Human Ranger (4/4)
Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
Creature — Werewolf Horror // Creature — Eldrazi Werewolf (2/4)
Tangleclaw Werewolf can block an additional creature each combat.
: Transform Tangleclaw Werewolf.
Fibrous Entangler
Vigilance
Fibrous Entangler must be blocked if able.
Fibrous Entangler can block an additional creature each combat.
Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
O-Kagachi Made Manifest
O-Kagachi Made Manifest is all colors.
Flying, trample
Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.
Creature — Elf Shaman (1/1)
All Saprolings get +1/+1.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
Creature — Insect Monk Cleric (1/2)
, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)
Creature — Horse Spirit (3/3)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
Legendary Creature — Elemental (5/3)
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Creature — Beast (5/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Efreet (5/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Plant Elemental (5/5)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls.
Creature — Elemental (4/3)
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Creature — Human (5/5)
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.
This spell costs less to cast for each creature in your party.
Vigilance
Creature — Viashino (2/2)
Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
Creature — Elf Druid (3/3)
When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.
Creature — Treefolk (5/7)
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
Creature — Spirit (3/3)
Wildwood Geist gets +2/+2 as long as it's your turn.
Creature — Human Werewolf // Creature — Werewolf (5/4)
This spell costs less to cast if you control a Wolf or Werewolf.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Wedding Crasher
Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Elemental (2/2)
Vigilance, trample
Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Creature — Elemental (4/4)
Trample
Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.