← Edit search Random card

Cards similar to Rabid Wolverines (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ruxa Patient Professor

Ruxa, Patient Professor

Legendary Creature — Bear Druid (4/4)

Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.

8.3 /10
$2.49
SakuraTribe Springcaller

Sakura-Tribe Springcaller

Creature — Snake Shaman (2/4)

At the beginning of your upkeep, add . Until end of turn, you don't lose this mana as steps and phases end.

4 /10
$0.12
Serpentine Kavu

Serpentine Kavu

Creature — Kavu (4/4)

: Serpentine Kavu gains haste until end of turn.

0.5 /10
$0.10
Stubborn Burrowfiend

Stubborn Burrowfiend

Creature — Badger Beast Mount (2/2)

Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2.1 /10
$0.07
Talruum Champion

Talruum Champion

Creature — Minotaur (3/3)

First strike
Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.

0.5 /10
$0.16
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.5 /10
$0.03
Thicket Basilisk

Thicket Basilisk

Creature — Basilisk (2/4)

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

1.7 /10
--
Thorn Lieutenant

Thorn Lieutenant

Creature — Elf Warrior (2/3)

Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
: Thorn Lieutenant gets +4/+4 until end of turn.

3.7 /10
$0.17
Tovolars Huntmaster  Tovolars Packleader

Tovolar's Huntmaster // Tovolar's Packleader

Creature — Human Werewolf // Creature — Werewolf (6/6)

When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Tovolar's Packleader

Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.
: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.2 /10
$0.21
Trained Cheetah

Trained Cheetah

Creature — Cat (2/2)

Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.

0.1 /10
~$10
Vintara Elephant

Vintara Elephant

Creature — Elephant (4/3)

Trample
: Vintara Elephant loses trample until end of turn. Any player may activate this ability.

0.2 /10
$0.09
Zhang He Wei General

Zhang He, Wei General

Legendary Creature — Human Soldier (4/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.

1.9 /10
~$84
Zhao Zilong Tiger General

Zhao Zilong, Tiger General

Legendary Creature — Human Soldier Warrior (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.

1.7 /10
~$131
Acornelia Fashionable Filcher

Acornelia, Fashionable Filcher

Legendary Creature — Squirrel (3/3)

Whenever you cast a spell with a squirrel in its art, you get (an acorn counter).
Whenever a Squirrel you control enters the battlefield or dies, you get .
, Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.

10 /10
$0.26
Adriana Captain of the Guard

Adriana, Captain of the Guard

Legendary Creature — Human Knight (4/4)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

9 /10
$0.12
Aetherwind Basker

Aetherwind Basker

Creature — Lizard (7/7)

Trample
Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control.
Pay : Aetherwind Basker gets +1/+1 until end of turn.

5 /10
$0.35
Angelic Protector

Angelic Protector

Creature — Angel (2/2)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

2 /10
$0.08
Angelic SellSword

Angelic Sell-Sword

Creature — Angel Mercenary (4/4)

Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

4.6 /10
$0.22
Attended Socialite

Attended Socialite

Creature — Elf Druid (2/1)

Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.

3.2 /10
$0.02
Auspicious Starrix

Auspicious Starrix

Creature — Elk Beast (6/6)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

8.6 /10
$0.06
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.