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Cards similar to Raid Bombardment (18)

Cavalcade of Calamity

Cavalcade of Calamity

Enchantment

Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.

7.7 /10
$0.19
Hellrider

Hellrider

Creature — Devil (3/3)

Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

8.9 /10
$2.82
MacCready Lamplight Mayor

MacCready, Lamplight Mayor

Legendary Creature — Human Advisor (1/3)

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

7.9 /10
$0.23
Subira Tulzidi Caravanner

Subira, Tulzidi Caravanner

Legendary Creature — Human Shaman (2/3)

Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

7.6 /10
$0.20
Ezuri Claw of Progress

Ezuri, Claw of Progress

Legendary Creature — Phyrexian Elf Warrior (3/3)

Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

8.4 /10
$1.74
Master Symmetrist

Master Symmetrist

Creature — Rhino Druid (4/4)

Reach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.

4 /10
$0.06
Myr Battlesphere

Myr Battlesphere

Artifact Creature — Myr Construct (4/7)

When Myr Battlesphere enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

9.8 /10
$0.17
Where Ancients Tread

Where Ancients Tread

Enchantment

Whenever a creature you control with power 5 or greater enters, you may have Where Ancients Tread deal 5 damage to any target.

7.2 /10
$1.51
Elemental Bond

Elemental Bond

Enchantment

Whenever a creature you control with power 3 or greater enters, draw a card.

9.8 /10
$5.30
Garruks Uprising

Garruk's Uprising

Enchantment

When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature you control with power 4 or greater enters, draw a card.

10 /10
$2.10
Godtracker of Jund

Godtracker of Jund

Creature — Elf Shaman (2/2)

Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on Godtracker of Jund.

1.4 /10
$0.04
Kiora Behemoth Beckoner

Kiora, Behemoth Beckoner

Legendary Planeswalker — Kiora

Whenever a creature you control with power 4 or greater enters, draw a card.
-1: Untap target permanent.

9.3 /10
$0.77
Kronch Wrangler

Kronch Wrangler

Creature — Human Warrior (2/1)

Trample
Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on Kronch Wrangler.

2.8 /10
$0.07
Mighty Emergence

Mighty Emergence

Enchantment

Whenever a creature you control with power 5 or greater enters, you may put two +1/+1 counters on it.

4.2 /10
$0.12
Symmetry Matrix

Symmetry Matrix

Artifact

Whenever a creature you control with power equal to its toughness enters, you may pay . If you do, draw a card.

8.5 /10
$0.13
Temur Ascendancy

Temur Ascendancy

Enchantment

Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.

9.7 /10
$5.34
Territorial Boar

Territorial Boar

Creature — Boar (2/2)

Whenever a creature you control with power 4 or greater enters, Territorial Boar gets +1/+1 and gains vigilance until end of turn.

1.9 /10
$0.04
Gossips Talent

Gossip's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.

7.1 /10
$0.13

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