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Cards similar to Reality Anchor (400)

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Sugar Rush

Sugar Rush

Instant

Target creature gets +3/+0 until end of turn.
Draw a card.

4.7 /10
$0.02
Sway of Illusion

Sway of Illusion

Instant

Any number of target creatures become the color of your choice until end of turn.
Draw a card.

4.4 /10
$0.30
Touch of Vitae

Touch of Vitae

Instant

Until end of turn, target creature gains haste and ": Untap this creature. Activate only once."
Draw a card at the beginning of the next turn's upkeep.

2.7 /10
$0.27
Tranquil Domain

Tranquil Domain

Instant

Destroy all non-Aura enchantments.

1.6 /10
$0.23
Tribute to the Wild

Tribute to the Wild

Instant

Each opponent sacrifices an artifact or enchantment.

6.8 /10
$0.27
Updraft

Updraft

Instant

Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.

3 /10
$0.19
Valiant Farewell

Valiant Farewell

Instant

Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."
Draw a card.

10 /10
--
Viridescent Wisps

Viridescent Wisps

Instant

Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.

7.2 /10
$0.31
Vital Surge

Vital Surge

Instant — Arcane

You gain 3 life.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

1.8 /10
$0.11
Vivify

Vivify

Instant

Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.

1.2 /10
$0.18
Warriors Lesson

Warriors' Lesson

Instant

Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."

5.4 /10
$0.08
Wildsize

Wildsize

Instant

Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.

5.4 /10
$0.19
Will of the AllHunter

Will of the All-Hunter

Instant

Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.02
Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Cycling (, Discard this card: Draw a card.)

5.4 /10
$0.05
Zhalfirin Shapecraft

Zhalfirin Shapecraft

Instant

Target creature has base power and toughness 4/3 until end of turn.
Draw a card.

4.9 /10
$0.03
Abeyance

Abeyance

Instant

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.

5.7 /10
~$14
Afterlife Insurance

Afterlife Insurance

Instant

Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)

4.9 /10
$1.53
Dont Blink

Don't Blink

Instant

Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.
Cycling (, Discard this card: Draw a card.)

3.7 /10
$0.07
Eliminate the Impossible

Eliminate the Impossible

Instant

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2 /10
$0.01
First Day of Class

First Day of Class

Instant

Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

6.3 /10
$0.10
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