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Cards similar to Renegade Freighter (400)

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Crackdown Construct

Crackdown Construct

Artifact Creature — Construct (2/2)

Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.

4.8 /10
$0.13
Duskworker

Duskworker

Artifact Creature — Construct (2/2)

Whenever Duskworker becomes blocked, regenerate it.
: Duskworker gets +1/+0 until end of turn.

0.5 /10
$0.12
Fell Flagship

Fell Flagship

Artifact — Vehicle

Pirates you control get +1/+0.
Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6.2 /10
$0.31
Fleetwheel Cruiser

Fleetwheel Cruiser

Artifact — Vehicle

Trample, haste
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

6.8 /10
$0.18
Getaway Car

Getaway Car

Artifact — Vehicle

Haste
Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.
Crew 1

5.2 /10
$0.08
Jabaris Banner

Jabari's Banner

Artifact

, : Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1.5 /10
$0.23
Ovalchase Dragster

Ovalchase Dragster

Artifact — Vehicle

Trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

5.5 /10
$0.10
Power Matrix

Power Matrix

Artifact

: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

5.1 /10
$7.04
QuickDraw Dagger

Quick-Draw Dagger

Artifact — Equipment

Flash
When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4.1 /10
$0.05
Rammas Echor Ancient Shield

Rammas Echor, Ancient Shield

Legendary Artifact

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

6.9 /10
$1.44
Shadowed Caravel

Shadowed Caravel

Artifact — Vehicle

Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3.4 /10
$0.13
Thundering Chariot

Thundering Chariot

Artifact — Vehicle

First strike, trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

4.3 /10
$0.03
Umezawas Jitte

Umezawa's Jitte

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip

9.1 /10
--
Andril Flame of the West

Andúril, Flame of the West

Legendary Artifact — Equipment

Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip

8.5 /10
$2.62
Ashnods Harvester

Ashnod's Harvester

Artifact Creature — Construct (3/1)

Whenever Ashnod's Harvester attacks, exile target card from a graveyard.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4.3 /10
$0.02
Assault Suit

Assault Suit

Artifact — Equipment

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip

8.6 /10
$0.24
Baton of Courage

Baton of Courage

Artifact

Flash
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

1 /10
$0.02
Battering Ram

Battering Ram

Artifact Creature — Construct (1/1)

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

2.2 /10
$0.07
Bitterthorn Nissas Animus

Bitterthorn, Nissa's Animus

Legendary Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip

9.2 /10
~$11
Bomat Bazaar Barge

Bomat Bazaar Barge

Artifact — Vehicle

When Bomat Bazaar Barge enters the battlefield, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6.3 /10
$0.04
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