Creature — Pegasus (4/3)
Flying, vigilance
When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
Creature — Human Soldier (2/2)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Creature — Human Knight (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
Creature — Human Knight (4/3)
Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
Creature — Bird Advisor (3/3)
Flying
When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
Legendary Creature — Human Guest (3/3)
Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.
Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
Creature — Dwarf Warrior (2/2)
Double strike
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
Legendary Artifact Creature — Robot // Legendary Artifact (5/4)
More Than Meets the Eye (You may cast this card converted for .)
Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave.
Soundwave, Superior Captain
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.
Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
Creature — Astartes Scout (2/1)
First strike, vigilance
Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Spirit Soldier (2/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
Creature — Spirit (2/3)
As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
Creature — Spirit (2/4)
Flying
Other creatures you control with flying get +0/+1.
Creature — Kithkin Knight (2/1)
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Creature — Human Soldier (4/5)
When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Cat Archer (3/3)
When Stalking Leonin enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Creature — Human Soldier (3/2)
Vigilance (Attacking doesn't cause this creature to tap.)
When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.
Creature — Dwarf Knight (3/2)
When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
Creature — Dwarf Peasant (3/3)
When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Gargoyle (3/2)
Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
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