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Cards similar to Revenge of the Hunted (400)

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Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

9.3 /10
$0.33
Overwhelming Encounter

Overwhelming Encounter

Sorcery

Creatures you control gain vigilance and trample until end of turn. Roll a d20.
1—9 | Creatures you control get +2/+2 until end of turn.
10—19 | Put two +1/+1 counters on each creature you control.
20 | Put four +1/+1 counters on each creature you control.

7.1 /10
$0.13
Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

9.8 /10
$3.74
Rites of Reaping

Rites of Reaping

Sorcery

Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

0.7 /10
$0.04
Rude Awakening

Rude Awakening

Sorcery

Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (Choose both if you pay the entwine cost.)

7.4 /10
$0.76
Tromp the Domains

Tromp the Domains

Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

2.9 /10
$0.05
Confidence from Strength

Confidence from Strength

Sorcery

Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

1.7 /10
$0.12
Klothyss Design

Klothys's Design

Sorcery

Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

5.1 /10
$0.07
Larger Than Life

Larger Than Life

Sorcery

Target creature gets +4/+4 and gains trample until end of turn.

4.3 /10
$0.03
Overwhelm

Overwhelm

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.

3.3 /10
$0.02
Roar of Challenge

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

7.8 /10
$0.26
Take to the Streets

Take to the Streets

Sorcery

Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.

2.6 /10
$0.03
You Look Upon the Tarrasque

You Look Upon the Tarrasque

Instant

Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

7.4 /10
$0.13
Cabaretti Confluence

Cabaretti Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.

6.3 /10
$0.33
Compelled Duel

Compelled Duel

Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

4.9 /10
$0.02
Death Frenzy

Death Frenzy

Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

3.1 /10
$0.12
Emergent Growth

Emergent Growth

Sorcery

Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

2.6 /10
$0.02
Blessings of Nature

Blessings of Nature

Sorcery

Distribute four +1/+1 counters among any number of target creatures.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

4.6 /10
$0.16
Last Night Together

Last Night Together

Sorcery

Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.

6.2 /10
$0.17
Onward  Victory

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

Victory

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.

4.1 /10
$0.07
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