Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
, , Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
Legendary Creature — Vampire (4/5)
Whenever Anje, Maid of Dishonor and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
Creature — Halfling Cleric (2/2)
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Legendary Creature — Angel (4/4)
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Legendary Artifact // Legendary Land
, : Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Sanctum of the Sun
(Transforms from Azor's Gateway.)
: Add X mana of any one color, where X is your life total.
Creature — Angel Knight (4/4)
Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Legendary Creature — Elemental Elk (4/5)
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Creature — Wurm (7/7)
Trample
When Bookwurm enters, you gain 3 life and draw a card.
: Put Bookwurm from your graveyard into your library third from the top.
Artifact
As Buzzing Whack-a-Doodle enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.
• Whack — : Target player loses 2 life.
• Doodle — : You gain 3 life.
• Buzz — , : Draw a card.
Creature — Vampire Warlock (2/1)
When Callous Bloodmage enters, choose one —
• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
• You draw a card and you lose 1 life.
• Exile target player's graveyard.
Artifact — Food Clue
When Candy Trail enters, scry 2.
, , Sacrifice Candy Trail: You gain 3 life and draw a card.
Legendary Creature — Human Rogue (1/3)
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Artifact Creature — Insect (2/3)
When Circuit Mender enters, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.
Creature — Orc Soldier (4/5)
, , Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Creature — Troll (8/8)
Trample, haste
When Clackbridge Troll enters, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.
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