Legendary Creature — Djinn (5/6)
You may pay and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
Creature — Spirit (0/6)
When Zephyr Spirit blocks, return it to its owner's hand.
Legendary Creature — Human Soldier (8/8)
Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
Snow Creature — Angel (4/5)
Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
Snow Creature — Zombie Cleric (4/4)
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Snow Creature — Yeti (3/3)
: Frostpeak Yeti can't be blocked this turn. ( can be paid with one mana from a snow source.)
Snow Creature — Snake (1/1)
Flash
Flying
When Ice-Fang Coatl enters the battlefield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
Snow Artifact Creature — Phyrexian Juggernaut (6/5)
Phyrexian Snowcrusher attacks each combat if able.
: Phyrexian Snowcrusher gets +1/+0 until end of turn. ( can be paid with one mana from a snow source.)
Snow Creature — Bird (1/2)
Flying
, : Draw a card, then discard a card. ( can be paid with one mana from a snow source.)
Sorcery // Land
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sea Gate, Reborn
As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
Creature — Demon (6/6)
Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
Creature — Ooze (0/0)
Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
Creature — Human Wizard (1/1)
: Gain control of target creature with power less than or equal to the number of creatures you control.
Legendary Creature — Troll Shaman (4/4)
Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
Creature — Plant Hydra (6/6)
Trample
Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
Legendary Creature — Elder Dragon (7/7)
Flash
This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
Creature — Bird Wizard (3/1)
Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
Creature — Elemental (3/4)
Flying
When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Legendary Creature — Human Soldier Advisor (4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Creature — Elf Rogue (0/0)
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
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