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Cards similar to Rite of Passage (400)

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Utopia Vow

Utopia Vow

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ": Add one mana of any color."

3.3 /10
$0.16
Verdant Field

Verdant Field

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gets +1/+1 until end of turn."

0.3 /10
$0.16
Vernal Equinox

Vernal Equinox

Enchantment

Any player may cast creature and enchantment spells as though they had flash.

5.4 /10
$1.25
Viridian Revel

Viridian Revel

Enchantment

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

8.7 /10
$1.53
Wilderness Reclamation

Wilderness Reclamation

Enchantment

At the beginning of your end step, untap all lands you control.

9.7 /10
$1.07
Wolfcallers Howl

Wolfcaller's Howl

Enchantment

At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

7.1 /10
$3.04
Words of Wilding

Words of Wilding

Enchantment

: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.

6.2 /10
$2.25
Abundance

Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

9.5 /10
$0.28
Autumnal Gloom  Ancient of the Equinox

Autumnal Gloom // Ancient of the Equinox

Enchantment // Creature — Treefolk (0/0)

: Mill a card.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Ancient of the Equinox

Trample, hexproof

2.6 /10
$0.11
Captured by Lagacs

Captured by Lagacs

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
When Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

4.5 /10
$0.02
City of Solitude

City of Solitude

Enchantment

Players can cast spells and activate abilities only during their own turns.

6.2 /10
~$12
Elemental Resonance

Elemental Resonance

Enchantment — Aura

Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

4.5 /10
$1.86
Elfhame Sanctuary

Elfhame Sanctuary

Enchantment

At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.

4.8 /10
$0.57
Find the Path

Find the Path

Enchantment — Aura

Enchant land
When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has ": Add ."

5.9 /10
$0.02
FiveAlarm Fire

Five-Alarm Fire

Enchantment

Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.

4.6 /10
$0.18
Gaeas Touch

Gaea's Touch

Enchantment

: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add .

7.4 /10
--
Gift of Paradise

Gift of Paradise

Enchantment — Aura

Enchant land
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has ": Add two mana of any one color."

8.6 /10
$0.08
Ground Seal

Ground Seal

Enchantment

When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.

7.2 /10
$0.13
Hall of Gemstone

Hall of Gemstone

World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

6.2 /10
~$12
Into the Wilds

Into the Wilds

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

6.7 /10
$0.32
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