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Cards similar to Safehold Elite (400)

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Racketeer Boss

Racketeer Boss

Creature — Cat Warrior (3/2)

When Racketeer Boss enters the battlefield, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token and this spell perpetually loses this ability."

10 /10
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Radha Heir to Keld

Radha, Heir to Keld

Legendary Creature — Elf Warrior (2/2)

Whenever Radha, Heir to Keld attacks, you may add .
: Add .

8.3 /10
$0.39
Raff Weatherlight Stalwart

Raff, Weatherlight Stalwart

Legendary Creature — Human Wizard (1/3)

Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
: Creatures you control get +1/+1 and gain vigilance until end of turn.

6.9 /10
$0.02
Rakshasa Deathdealer

Rakshasa Deathdealer

Creature — Demon (2/2)

: Rakshasa Deathdealer gets +2/+2 until end of turn.
: Regenerate Rakshasa Deathdealer.

2.2 /10
$0.15
Ravener

Ravener

Creature — Tyranid (0/0)

Flash
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
When Ravener enters the battlefield, target creature attacks target opponent this turn if able.

7.3 /10
$0.14
Regal Leosaur

Regal Leosaur

Creature — Dinosaur Cat (2/2)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.

5.9 /10
$0.14
Relentless Raptor

Relentless Raptor

Creature — Dinosaur (3/3)

Vigilance
Relentless Raptor attacks or blocks each combat if able.

3.5 /10
$0.13
Reyav Master Smith

Reyav, Master Smith

Legendary Creature — Dwarf Artificer (2/2)

Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.

9 /10
$0.09
RipClan Crasher

Rip-Clan Crasher

Creature — Human Warrior (2/2)

Haste

1 /10
$0.07
River Hoopoe

River Hoopoe

Creature — Bird (1/3)

Flying
: You gain 2 life and draw a card.

4.5 /10
$0.04
Rootcoil Creeper

Rootcoil Creeper

Creature — Plant Horror (2/2)

: Add one mana of any color.
: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
, , Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.

7 /10
$0.11
Rory Williams

Rory Williams

Legendary Creature — Human Soldier (3/3)

Partner with Amy Pond
First strike, lifelink
The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

5.6 /10
$0.09
Ruby Daring Tracker

Ruby, Daring Tracker

Legendary Creature — Human Scout (1/2)

Haste
Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add or .

8.4 /10
$0.18
Ruination Rioter

Ruination Rioter

Creature — Human Berserker (2/2)

When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.

3.4 /10
$0.09
Savageborn Hydra

Savageborn Hydra

Creature — Hydra (0/0)

Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.

7.3 /10
$0.59
Savai Thundermane

Savai Thundermane

Creature — Elemental Cat (3/2)

Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.

4.1 /10
$0.03
ScabClan Mauler

Scab-Clan Mauler

Creature — Human Berserker (1/1)

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample

1.8 /10
$0.08
Scarwood Goblins

Scarwood Goblins

Creature — Goblin (2/2)

0.4 /10
$0.27
Scheming Fence

Scheming Fence

Creature — Human Citizen (2/3)

As Scheming Fence enters the battlefield, you may choose a nonland permanent.
Activated abilities of the chosen permanent can't be activated.
Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

7.2 /10
$0.09
Senate Guildmage

Senate Guildmage

Creature — Human Wizard (2/2)

, : You gain 2 life.
, : Draw a card, then discard a card.

3.6 /10
$0.05
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