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Cards similar to Sanctum of Stone Fangs (18)

Sanctum of Calm Waters

Sanctum of Calm Waters

Legendary Enchantment — Shrine

At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

8.4 /10
$0.26
Sanctum of Fruitful Harvest

Sanctum of Fruitful Harvest

Legendary Enchantment — Shrine

At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.

8.4 /10
$0.31
Eriette of the Charmed Apple

Eriette of the Charmed Apple

Legendary Creature — Human Warlock (2/4)

Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.

8.5 /10
$1.65
Hostile Hostel  Creeping Inn

Hostile Hostel // Creeping Inn

Land // Artifact Creature — Horror Construct (0/0)

: Add .
, , Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.

Creeping Inn

Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
: Creeping Inn phases out.

7.5 /10
$0.45
Mishra Claimed by Gix

Mishra, Claimed by Gix

Legendary Creature — Phyrexian Human Artificer (3/5)

Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.

8.6 /10
$4.64
Smitten Swordmaster  Curry Favor

Smitten Swordmaster // Curry Favor

Creature — Human Knight // Sorcery — Adventure (2/1)

Lifelink

Curry Favor

You gain X life and each opponent loses X life, where X is the number of Knights you control.

8.2 /10
$0.06
Twilight Prophet

Twilight Prophet

Creature — Vampire Cleric (2/4)

Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

9.6 /10
$1.31
Valley Rotcaller

Valley Rotcaller

Creature — Squirrel Warlock (1/3)

Menace
Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.

8.4 /10
$2.08
Insatiable Hemophage

Insatiable Hemophage

Creature — Nightmare (3/3)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

7.6 /10
$0.05
Malakir BloodPriest

Malakir Blood-Priest

Creature — Vampire Cleric (2/1)

When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

6.4 /10
$0.05
Radiant Epicure

Radiant Epicure

Creature — Vampire Wizard (5/5)

Converge — When Radiant Epicure enters, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.

2.1 /10
$0.03
Skemfar Shadowsage

Skemfar Shadowsage

Creature — Elf Cleric (2/5)

When Skemfar Shadowsage enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.

8.6 /10
$0.17
Smoky Lounge  Misty Salon

Smoky Lounge // Misty Salon

Enchantment — Room // Enchantment — Room

At the beginning of your first main phase, add . Spend this mana only to cast Room spells and unlock doors.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Misty Salon

When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

5.8 /10
$0.03
The Scarab God

The Scarab God

Legendary Creature — God (5/5)

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

9.3 /10
~$11
Faerie Bladecrafter

Faerie Bladecrafter

Creature — Faerie Rogue (2/2)

Flying
Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.
When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.

8.1 /10
$0.45
GoShintai of Ancient Wars

Go-Shintai of Ancient Wars

Legendary Enchantment Creature — Shrine (2/2)

First strike
At the beginning of your end step, you may pay . When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.

8.3 /10
$0.11
Grave Endeavor

Grave Endeavor

Instant

Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.

7.6 /10
$1.30
Narci Fable Singer

Narci, Fable Singer

Legendary Creature — Human Bard (3/3)

Lifelink
Whenever you sacrifice an enchantment, draw a card.
Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.

8 /10
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