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Cards similar to Sanguimancy (400)

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Morgue Burst

Morgue Burst

Sorcery

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.

3.3 /10
$0.03
Obzedats Aid

Obzedat's Aid

Sorcery

Return target permanent card from your graveyard to the battlefield.

5.5 /10
$0.16
Poison the Well

Poison the Well

Sorcery

Destroy target land. Poison the Well deals 2 damage to that land's controller.

1.1 /10
$0.19
Psychic Intrusion

Psychic Intrusion

Sorcery

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

4.6 /10
$0.13
Pyrrhic Revival

Pyrrhic Revival

Sorcery

Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.

2.7 /10
$0.47
Rebuild the City

Rebuild the City

Sorcery

Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)

5.6 /10
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Rise of the Witchking

Rise of the Witch-king

Sorcery

Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

9 /10
$0.18
Rise to Glory

Rise to Glory

Sorcery

Choose one or both —
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.

4.2 /10
$0.06
Rites of Reaping

Rites of Reaping

Sorcery

Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

0.8 /10
$0.03
Slave of Bolas

Slave of Bolas

Sorcery

Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

6.8 /10
$0.39
Surrounded by Orcs

Surrounded by Orcs

Sorcery

Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

6.5 /10
$0.18
Terminal Agony

Terminal Agony

Sorcery

Destroy target creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7.9 /10
$0.05
Tezzerets Betrayal

Tezzeret's Betrayal

Sorcery

Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle.

1.6 /10
$0.12
The Nipton Lottery

The Nipton Lottery

Sorcery

Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.

4.5 /10
$0.17
Torrent of Souls

Torrent of Souls

Sorcery

Return up to one target creature card from your graveyard to the battlefield if was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast this spell. (Do both if was spent.)

5.2 /10
$0.19
Traitors Roar

Traitor's Roar

Sorcery

Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.4 /10
$0.09
Ugins Insight

Ugin's Insight

Sorcery

Scry X, where X is the highest mana value among permanents you control, then draw three cards.

7.4 /10
$0.18
Undercity Uprising

Undercity Uprising

Sorcery

Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

4.3 /10
$0.04
Anzrags Rampage

Anzrag's Rampage

Sorcery

Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

6.6 /10
$0.27
Atrocious Experiment

Atrocious Experiment

Sorcery

Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

7.3 /10
$0.07
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