Legendary Creature — Vampire Warrior (5/5)
, : Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Sorcery
Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Creature — Human Wizard (0/1)
When Ovinomancer enters, sacrifice it unless you return three basic lands you control to their owner's hand.
, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Instant
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Legendary Planeswalker — Daretti
+1: Create a 1/1 colorless Construct artifact creature token with defender.
-1: You may sacrifice an artifact. If you do, destroy target artifact or creature.
-6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
Sorcery
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Sorcery
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target creature. Its controller loses 3 life.
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
Creature — Satyr Warrior (3/3)
Trample
When Gruff Triplets enters, if it isn't a token, create two tokens that are copies of it.
When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
Legendary Planeswalker — Jace
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
-2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
-5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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