Creature — Centaur Archer (2/2)
Shroud (This creature can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Snake (2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Target black creature gets -2/-0 until end of turn.
Creature — Beast (4/5)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Linebreaker Baloth can't be blocked by creatures with power 2 or less.
Creature — Elf Druid (3/3)
At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.
Creature — Horse (3/3)
Trample, haste
Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
Creature — Human Druid (2/2)
Other green creatures you control get +1/+1.
, : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Beast Peasant (3/3)
When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
Creature — Elemental (0/0)
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Creature — Ape (3/3)
, , Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
Creature — Ape Warrior (3/3)
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
Creature — Insect (0/1)
Flying
: Unyaro Bees gets +1/+1 until end of turn.
, Sacrifice Unyaro Bees: It deals 2 damage to any target.
Legendary Creature — Insect (5/5)
You may play lands and cast Insect spells from your graveyard.
Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)
: Target Insect gets +1/+0 and gains deathtouch until end of turn. ( can be paid with either or .)
Creature — Kavu (2/2)
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Creature — Aurochs (2/3)
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature — Dwarf (4/4)
Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.
Legendary Creature — Human Druid (4/4)
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
Creature — Beast (5/3)
: Target creature with power 5 or greater gains vigilance until end of turn.
Enchantment Creature — Human Monk (3/2)
: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Creature — Beast (3/3)
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Creature — Ooze (4/4)
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
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