Creature — Snake Ninja (2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
Legendary Creature — Human Detective (1/2)
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Legendary Enchantment Creature — Human Druid (2/2)
Constellation — Whenever Calix, Guided by Fate or another enchantment you control enters, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
Legendary Creature — Human Warrior (3/3)
Partner with Ukkima, Stalking Shadow (When this creature enters, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Legendary Creature — Human Soldier (4/4)
Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
Legendary Creature — Cyclops (6/7)
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
Creature — Plant Hydra (6/6)
Trample
Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
Legendary Creature — Vampire Ally (2/3)
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Enchantment — Room // Enchantment — Room
When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Staff Room
Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Legendary Creature — Dwarf Warrior (1/1)
Double strike
Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli of the Glittering Caves.
Whenever Gimli deals combat damage to a player, create a Treasure token.
Legendary Creature — Elf Archer (2/2)
Reach
Legolas Greenleaf can't be blocked by creatures with power 2 or less.
Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas Greenleaf.
Whenever Legolas Greenleaf deals combat damage to a player, draw a card.
Legendary Creature — Mutant Advisor (4/4)
Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
Creature — Orc Shaman (4/2)
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — : Draw a card for each creature you control with power 4 or greater.
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Creature — Astartes Warrior (4/4)
First strike
Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.
Artifact Creature — Slith (0/0)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature — Human Warlock (4/4)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Creature — Elephant Soldier (4/4)
Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
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