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Cards similar to Sea Snidd (400)

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Isperias Skywatch

Isperia's Skywatch

Creature — Vedalken Knight (3/3)

Flying
When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

1.3 /10
$0.03
Jetting Glasskite

Jetting Glasskite

Creature — Spirit (4/4)

Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

0.5 /10
$0.03
Kairi the Swirling Sky

Kairi, the Swirling Sky

Legendary Creature — Dragon Spirit (6/6)

Flying, ward
When Kairi, the Swirling Sky dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.

8.4 /10
$1.65
Killer Whale

Killer Whale

Creature — Whale (3/5)

: Killer Whale gains flying until end of turn.

1.2 /10
$0.48
Linessa Zephyr Mage

Linessa, Zephyr Mage

Legendary Creature — Human Wizard (3/3)

, : Return target creature with mana value X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.

1.8 /10
$0.35
Lotus Path Djinn

Lotus Path Djinn

Creature — Djinn Monk (2/3)

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2.6 /10
$0.05
Maeve Insidious Singer

Maeve, Insidious Singer

Legendary Creature — Siren (3/4)

: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. (A goaded creature attacks each combat if able and attacks a player other than you if able, until your next turn.)

5.7 /10
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Master of Winds

Master of Winds

Creature — Sphinx Wizard (1/4)

Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

4.8 /10
$0.16
Merrow Wavebreakers

Merrow Wavebreakers

Creature — Merfolk Soldier (3/3)

, : Merrow Wavebreakers gains flying until end of turn. ( is the untap symbol.)

0.9 /10
$0.26
Mirelurk Queen

Mirelurk Queen

Creature — Crab Mutant (4/4)

Vigilance
When Mirelurk Queen enters the battlefield, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

7.1 /10
$0.15
Mirozel

Mirozel

Creature — Illusion (2/3)

Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.

0.1 /10
$0.14
Mistbind Clique

Mistbind Clique

Creature — Faerie Wizard (4/4)

Flash
Flying
Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

6.8 /10
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Monastery Loremaster

Monastery Loremaster

Creature — Djinn Wizard (3/2)

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.

3 /10
$0.06
Nightclub Bouncer

Nightclub Bouncer

Creature — Human Rogue (2/3)

Flash
When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs more to cast."

10 /10
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Oceanus Dragon

Oceanus Dragon

Creature — Dragon (3/5)

Flying
When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

5.4 /10
$0.04
Outrider of Jhess

Outrider of Jhess

Creature — Human Knight (2/2)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2.5 /10
$0.16
Phantom Steed

Phantom Steed

Creature — Horse Illusion (4/3)

Flash
When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.
Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

7.5 /10
$0.37
Primal Plasma

Primal Plasma

Creature — Elemental Shapeshifter (0/0)

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

1.9 /10
$0.01
Prognostic Sphinx

Prognostic Sphinx

Creature — Sphinx (3/5)

Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3.

7.5 /10
$0.17
Psychic Pickpocket

Psychic Pickpocket

Creature — Cephalid Rogue (3/2)

When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

4 /10
$0.03
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