Creature — Illusion (0/1)
Flying
Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.
Creature — Alien Horror (3/3)
At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Creature — Human Soldier (2/5)
: Retrieval Agent gets +1/-1 until end of turn.
Creature — Bird (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Human Wizard (1/3)
, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
Creature — Djinn Monk (4/5)
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Elemental (2/5)
: Scion of Glaciers gets +1/-1 until end of turn.
Artifact Creature — Zombie Wizard (2/4)
: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
Creature — Elemental Spirit (2/3)
: Sea Spirit gets +1/+0 until end of turn.
Creature — Merfolk Wizard Ally (2/3)
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
Legendary Creature — Human Advisor (3/4)
Artifacts you control are Clues in addition to their other types and have ", Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.
Creature — Spirit (2/3)
Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Creature — Fish (0/5)
When Shipwreck Moray enters the battlefield, you get (four energy counters).
Pay : Shipwreck Moray gets +2/-2 until end of turn.
Creature — Human Wizard (2/4)
, : Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature — Moonfolk Wizard (1/4)
Flying
, Return a land you control to its owner's hand: Target player mills two cards.
Creature — Moonfolk Wizard (3/1)
Flying
, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
Creature — Moonfolk Wizard (2/1)
Flying
, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Creature — Moonfolk Wizard (2/2)
Flying
, Return a land you control to its owner's hand: Counter target spell unless its controller pays .
Creature — Djinn (4/3)
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Creature — Spirit (2/1)
Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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