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Cards similar to Sea Snidd (400)

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Alandra Sky Dreamer

Alandra, Sky Dreamer

Legendary Creature — Merfolk Wizard (2/4)

Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

9 /10
$1.30
Aquamorph Entity

Aquamorph Entity

Creature — Shapeshifter (0/0)

As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

1.5 /10
$0.06
Coastal Hornclaw

Coastal Hornclaw

Creature — Bird (3/3)

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

0.2 /10
$0.09
Cyberdrive Awakener

Cyberdrive Awakener

Artifact Creature — Construct (4/4)

Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

9.5 /10
~$11
Magus of the Mind

Magus of the Mind

Creature — Human Wizard (4/5)

, , Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.

3.6 /10
$0.24
Sealock Monster

Sealock Monster

Creature — Octopus (5/5)

Sealock Monster can't attack unless defending player controls an Island.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.

3.7 /10
$0.09
Shoal Serpent

Shoal Serpent

Creature — Serpent (5/5)

Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.

1.6 /10
$0.12
Siren of the Fanged Coast

Siren of the Fanged Coast

Creature — Siren (1/1)

Flying
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)
When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature.

2.4 /10
$0.05
The Flood of Mars

The Flood of Mars

Creature — Alien Zombie Horror (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

6 /10
$0.47
Turtleshell Changeling

Turtleshell Changeling

Creature — Shapeshifter (1/4)

Changeling (This card is every creature type.)
: Switch Turtleshell Changeling's power and toughness until end of turn.

4.3 /10
$0.26
Water Weird

Water Weird

Creature — Elemental Weird (3/4)

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.

10 /10
--
Waterspout Weavers

Waterspout Weavers

Creature — Merfolk Wizard (3/3)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

2.5 /10
$0.24
WaveWing Elemental

Wave-Wing Elemental

Creature — Elemental (3/4)

Flying
Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

2.3 /10
$0.05
Windrider Eel

Windrider Eel

Creature — Fish (2/2)

Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

3 /10
$0.09
Wingfold Pteron

Wingfold Pteron

Creature — Dinosaur (3/6)

Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

2.9 /10
$0.03
Aerial Caravan

Aerial Caravan

Creature — Human Soldier (4/3)

Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

0.5 /10
$0.33
Aeromoeba

Aeromoeba

Creature — Elemental Beast (2/4)

Flying
Discard a card: Switch Aeromoeba's power and toughness until end of turn.

1.9 /10
$0.02
Aetherling

Aetherling

Creature — Shapeshifter (4/5)

: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
: Aetherling can't be blocked this turn.
: Aetherling gets +1/-1 until end of turn.
: Aetherling gets -1/+1 until end of turn.

5.6 /10
$0.33
Aethersnipe

Aethersnipe

Creature — Elemental (4/4)

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

6.2 /10
$0.09
AllSeeing Arbiter

All-Seeing Arbiter

Creature — Avatar (5/4)

Flying
Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.

6.6 /10
$0.29
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