← Edit search Random card

Cards similar to Seer of the Last Tomorrow (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Transplant Theorist

Transplant Theorist

Artifact Creature — Phyrexian Artificer (2/4)

Whenever Transplant Theorist or another artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.
: Put target card from your graveyard on the bottom of your library.

7.2 /10
$0.05
Unctus Grand Metatect

Unctus, Grand Metatect

Legendary Artifact Creature — Phyrexian Vedalken (2/4)

Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)

8.8 /10
$0.17
Waterfront Bouncer

Waterfront Bouncer

Creature — Merfolk Spellshaper (1/1)

, , Discard a card: Return target creature to its owner's hand.

4.5 /10
--
Zenith Seeker

Zenith Seeker

Creature — Bird Wizard (2/2)

Flying
Whenever you cycle or discard a card, target creature gains flying until end of turn.

1.8 /10
$0.06
Academy Elite

Academy Elite

Creature — Human Wizard (0/0)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

3.7 /10
$0.17
Cephalid Broker

Cephalid Broker

Creature — Cephalid (2/2)

: Target player draws two cards, then discards two cards.

5.1 /10
$0.15
Cephalid Looter

Cephalid Looter

Creature — Cephalid Rogue (2/1)

: Target player draws a card, then discards a card.

4.5 /10
$0.22
Coral Colony

Coral Colony

Creature — Wall (1/4)

Defender
, : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)

5.6 /10
$0.04
Coralhelm Chronicler

Coralhelm Chronicler

Creature — Merfolk Wizard (2/2)

Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3.8 /10
$0.11
Daring Saboteur

Daring Saboteur

Creature — Human Pirate (2/1)

: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

7.5 /10
$0.03
Deepmuck Desperado

Deepmuck Desperado

Creature — Homarid Mercenary (2/4)

Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

3 /10
$0.08
Diligent Excavator

Diligent Excavator

Creature — Human Artificer (1/3)

Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)

4.9 /10
$0.04
Doorkeeper

Doorkeeper

Creature — Homunculus (0/4)

Defender
, : Target player mills X cards, where X is the number of creatures you control with defender.

5.7 /10
$0.04
Dreamscape Artist

Dreamscape Artist

Creature — Human Spellshaper (1/1)

, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

8.4 /10
$0.19
Drownyard Amalgam

Drownyard Amalgam

Creature — Zombie Horror (3/6)

When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)
: Drownyard Amalgam can't be blocked this turn.

4.3 /10
$0.01
Duelist of the Mind

Duelist of the Mind

Creature — Human Advisor (0/3)

Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

3.8 /10
$1.50
GoShintai of Lost Wisdom

Go-Shintai of Lost Wisdom

Legendary Enchantment Creature — Shrine (0/4)

Flying
At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

8.5 /10
$0.10
Halimar Excavator

Halimar Excavator

Creature — Human Wizard Ally (1/3)

Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player mills X cards, where X is the number of Allies you control.

5.1 /10
$0.10
Hedron Crab

Hedron Crab

Creature — Crab (0/2)

Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.

8.9 /10
$7.51
Homarid Explorer

Homarid Explorer

Creature — Homarid Scout (3/3)

When Homarid Explorer enters the battlefield, target player mills four cards.

2.9 /10
$0.04
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.