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Cards similar to Select for Inspection (400)

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Rapid Hybridization

Rapid Hybridization

Instant

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

9.9 /10
$3.09
Rookie Mistake

Rookie Mistake

Instant

Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

1.8 /10
$0.02
Sea Kings Blessing

Sea Kings' Blessing

Instant

One or more target creatures become blue until end of turn.

2.4 /10
$4.64
Shadow Rift

Shadow Rift

Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.

9.2 /10
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Shell Shield

Shell Shield

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

5.6 /10
$0.02
Shore Up

Shore Up

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

8.6 /10
$0.22
Spell Burst

Spell Burst

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with mana value X.

6.9 /10
$0.27
Stern Scolding

Stern Scolding

Instant

Counter target creature spell with power or toughness 2 or less.

7.7 /10
$2.02
Stream of Unconsciousness

Stream of Unconsciousness

Tribal Instant — Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

4.9 /10
$0.19
Take the Fall

Take the Fall

Instant

Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.

2.7 /10
$0.02
Three Steps Ahead

Three Steps Ahead

Instant

Spree (Choose one or more additional costs.)
+ — Counter target spell.
+ — Create a token that's a copy of target artifact or creature you control.
+ — Draw two cards, then discard a card.

7.3 /10
$8.85
Time Lord Regeneration

Time Lord Regeneration

Instant

Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."

5.6 /10
$0.06
Timely Interference

Timely Interference

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.
Draw a card.

3.8 /10
$0.04
Trickery Charm

Trickery Charm

Instant

Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.

7.1 /10
$0.28
Twiddle

Twiddle

Instant

You may tap or untap target artifact, creature, or land.

7.7 /10
$0.26
Twisted Image

Twisted Image

Instant

Switch target creature's power and toughness until end of turn.
Draw a card.

7.6 /10
$0.24
Vault Skyward

Vault Skyward

Instant

Target creature gains flying until end of turn. Untap it.

4 /10
$0.09
Venarian Glimmer

Venarian Glimmer

Instant

Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.

0.3 /10
$0.16
Vision Charm

Vision Charm

Instant

Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

3.5 /10
$1.09
You See a Guard Approach

You See a Guard Approach

Instant

Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.5 /10
$0.08
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