Creature — Angel (4/5)
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Dragon (5/5)
Flying
Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
Creature — Angel (5/5)
Flying
If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.
Creature — Cat Beast (4/6)
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Creature — Human Knight (4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
Creature — Human Soldier (3/5)
Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
Creature — Spirit (4/5)
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
Creature — Bird Cleric (3/3)
Flying
: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.
Creature — Angel (5/5)
Flying, lifelink
At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn.
Creature — Cat (3/6)
Vigilance
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Angel (4/4)
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
Creature — Dinosaur (3/3)
Double strike
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
Creature — Giant (5/7)
Vigilance
Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.
Creature — Human Cleric Soldier (2/4)
: Target Elf or Soldier creature gets +2/+2 until end of turn.
Creature — Gargoyle (4/4)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
Creature — Archon (5/5)
Flying
As Guardian Archon enters the battlefield, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
Creature — Avatar (2/6)
, Tap three untapped white creatures you control: Destroy target creature.
Creature — Archon (4/5)
Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.
Creature — Griffin (3/3)
Flying
At the beginning of your upkeep, tap target creature.
Creature — Angel (3/6)
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
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