Creature — Eldrazi Horror (5/4)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may put target nonland permanent on top of its owner's library.
Creature — Elemental (2/3)
Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Instant
Put target nonland permanent on top of its owner's library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature — Nightmare Sphinx (4/3)
Flash
Flying
When Dream Eater enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Legendary Planeswalker — Aminatou
+1: Draw a card, then put a card from your hand on top of your library.
-1: Exile another target permanent you own, then return it to the battlefield under your control.
-6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.
Memory
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Sorcery // Instant
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Dispersal
Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
Sorcery
Put target permanent on top of its owner's library.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Sorcery
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Instant
This spell costs less to cast if you control at least two creatures that share a creature type.
Put target nonland permanent into its owner's library second from the top.
Legendary Planeswalker — Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
-3: Put target nonland permanent into its owner's library third from the top.
-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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