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Cards similar to Sewers of Estark (400)

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Knockout Blow

Knockout Blow

Instant

This spell costs less to cast if it targets a red creature.
Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.

2.3 /10
$0.19
Lens Flare

Lens Flare

Instant

Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Lens Flare deals 5 damage to target attacking or blocking creature.

3.4 /10
$0.02
Martyrdom

Martyrdom

Instant

Until end of turn, target creature you control gains ": The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.

3.7 /10
$0.19
Moonshae Pixie  Pixie Dust

Moonshae Pixie // Pixie Dust

Creature — Faerie // Instant — Adventure (2/2)

Flying
When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.

Pixie Dust

Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

6.7 /10
$0.10
Naya Charm

Naya Charm

Instant

Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.

9.4 /10
$0.27
Pinpoint Avalanche

Pinpoint Avalanche

Instant

Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.

0.1 /10
$0.14
Prismatic Strands

Prismatic Strands

Instant

Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.1 /10
$2.29
Reverberation

Reverberation

Instant

All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.

0.7 /10
~$23
Reverse the Polarity

Reverse the Polarity

Instant

Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.

7.5 /10
$2.00
Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

6.7 /10
--
Sacrifice Play

Sacrifice Play

Instant

A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.

10 /10
$0.02
Sandblast

Sandblast

Instant

Sandblast deals 5 damage to target attacking or blocking creature.

2.9 /10
$0.06
Sap Vitality

Sap Vitality

Instant

Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.

10 /10
--
Savage Alliance

Savage Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

3.7 /10
$0.09
Spirit Flare

Spirit Flare

Instant

Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

0.7 /10
$0.08
Sunfire Balm

Sunfire Balm

Instant

Prevent the next 4 damage that would be dealt to any target this turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.

0.6 /10
$0.13
Trial  Error

Trial // Error

Instant // Instant

Return all creatures blocking or blocked by target creature to their owner's hand.

Error

Counter target multicolored spell.

2.3 /10
$0.10
Tsabos Decree

Tsabo's Decree

Instant

Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.

2.7 /10
$1.10
Very Cryptic Command

Very Cryptic Command

Instant

Choose two —
• Switch target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.

10 /10
$1.32
Winters Chill

Winter's Chill

Instant

Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay or . If that player doesn't, destroy that creature at end of combat. If that player pays only , prevent all combat damage that would be dealt to and dealt by that creature this combat.

4.7 /10
$3.97
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