← Edit search Random card

Cards similar to Shield of Duty and Reason (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Capashen Standard

Capashen Standard

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
, Sacrifice Capashen Standard: Draw a card.

3.1 /10
$0.16
Case of the Uneaten Feast

Case of the Uneaten Feast

Enchantment — Case

Whenever a creature enters the battlefield under your control, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.

5.8 /10
$0.22
Chained to the Rocks

Chained to the Rocks

Enchantment — Aura

Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

5.3 /10
$0.65
Cleric Class

Cleric Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

9.5 /10
$1.29
Coalition Flag

Coalition Flag

Enchantment — Aura

Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

2.1 /10
$0.20
Consecrate Land

Consecrate Land

Enchantment — Aura

Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.

2.6 /10
~$33
Cowed by Wisdom

Cowed by Wisdom

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block unless its controller pays for each card in your hand.

3 /10
$0.20
Daily Regimen

Daily Regimen

Enchantment — Aura

Enchant creature
: Put a +1/+1 counter on enchanted creature.

3.3 /10
$0.19
Demotion

Demotion

Enchantment — Aura

Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.

5.5 /10
$0.07
Detainment Spell

Detainment Spell

Enchantment — Aura

Enchant creature
Enchanted creature's activated abilities can't be activated.
: Attach Detainment Spell to target creature.

4.9 /10
$0.19
Equinox

Equinox

Enchantment — Aura

Enchant land
Enchanted land has ": Counter target spell if it would destroy a land you control."

3.2 /10
$0.91
Gift of Granite

Gift of Granite

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +0/+2.

4.6 /10
$0.19
Glaring Aegis

Glaring Aegis

Enchantment — Aura

Enchant creature
When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

4.7 /10
$0.02
Guilty Conscience

Guilty Conscience

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.

6.3 /10
$0.49
Holy Armor

Holy Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.

2.1 /10
$0.12
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.

3.6 /10
$0.19
Kirtars Desire

Kirtar's Desire

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.

2.3 /10
$0.16
Kithkin Armor

Kithkin Armor

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

4.1 /10
$0.18
Legions Landing  Adanto the First Fort

Legion's Landing // Adanto, the First Fort

Legendary Enchantment // Legendary Land

When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.

Adanto, the First Fort

(Transforms from Legion's Landing.)
: Add .
, : Create a 1/1 white Vampire creature token with lifelink.

9.2 /10
$3.57
Military Discipline

Military Discipline

Enchantment — Aura

Flash
Enchant creature
When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0.

4.6 /10
$0.06
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.