Enchantment
When Trial of Ambition enters, target opponent sacrifices a creature.
When a Cartouche you control enters, return Trial of Ambition to its owner's hand.
Creature — Archon (6/6)
Flying
Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.
Creature — Eldrazi (2/1)
Devoid (This card has no color.)
When you cast this spell, you may pay . If you do, target opponent sacrifices a creature. ( represents colorless mana.)
Flying
Bearer of Silence can't block.
Creature — Zombie Wizard (4/1)
When Vindictive Lich dies, choose one or more. Each mode must target a different player.
o Target opponent sacrifices a creature.
o Target opponent discards two cards.
o Target opponent loses 5 life.
Creature — Dragon (4/4)
Flying
Whenever you sacrifice a creature, target opponent sacrifices a creature.
Sorcery
Choose two --
o Target creature gets +3/+3 and gains flying until end of turn.
o Return target creature card with mana value 2 or less from your graveyard to the battlefield.
o Target player draws a card and loses 1 life.
o Target opponent sacrifices a creature.
Instant
Choose one --
o Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.
o Exile the top three cards of your library. Until your next end step, you may play those cards.
o Exile target player's graveyard.
Instant
Choose one --
o Target opponent sacrifices a creature.
o Target opponent sacrifices an enchantment.
Sorcery
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Sorcery
Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Creature — Demon (5/3)
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
Instant
Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
Instant
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
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