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Cards similar to Shuko (18)

Accorders Shield

Accorder's Shield

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

7.7 /10
$0.19
Aces Baseball Bat

Ace's Baseball Bat

Legendary Artifact — Equipment

Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature
Equip

5.8 /10
$0.09
Adventuring Gear

Adventuring Gear

Artifact — Equipment

Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6.2 /10
$0.11
Aegis of the Legion

Aegis of the Legion

Artifact — Equipment

Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Equip

4.5 /10
$0.90
Aeronauts Wings

Aeronaut's Wings

Artifact — Equipment

Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.9 /10
$0.02
Amorphous Axe

Amorphous Axe

Artifact — Equipment

Equipped creature gets +3/+0 and is every creature type.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.7 /10
$0.07
Ancestral Blade

Ancestral Blade

Artifact — Equipment

When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6.3 /10
$0.03
Ancestral Katana

Ancestral Katana

Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay . When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6.3 /10
$0.04
Andril Flame of the West

Andúril, Flame of the West

Legendary Artifact — Equipment

Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip

8.9 /10
$3.64
Angelic Armaments

Angelic Armaments

Artifact — Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.1 /10
$0.13
Argentum Armor

Argentum Armor

Artifact — Equipment

Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip

9.4 /10
$8.47
ArmMounted Anchor

Arm-Mounted Anchor

Artifact — Equipment

Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip . This ability costs less to activate if you have one or fewer cards in hand.

5.8 /10
$0.15
Armed with Proof

Armed with Proof

Enchantment

When Armed with Proof enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

6.3 /10
$0.10
Armguard Familiar

Armguard Familiar

Artifact Creature — Equipment Beast (2/1)

Ward (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equipped creature gets +2/+1 and has ward .
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

5.4 /10
$0.05
Arterial Alchemy

Arterial Alchemy

Enchantment

When Arterial Alchemy enters, create a Blood token for each opponent you have. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

7 /10
$0.11
Assassin Gauntlet

Assassin Gauntlet

Artifact — Equipment

When Assassin Gauntlet enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."
Equip

7.4 /10
$0.18
Assault Suit

Assault Suit

Artifact — Equipment

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip

8.7 /10
$0.20
Avacyns Collar

Avacyn's Collar

Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip

4.1 /10
$0.06

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