Creature — Vampire Noble (3/2)
When Arrogant Outlaw enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Enchantment
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature — Cat (1/1)
When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Legendary Creature — Zombie Employee (1/4)
When Dee Kay, Finder of the Lost enters, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Creature — Zombie Bear (2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Diregraf Scavenger enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Legendary Creature — Phyrexian Kor Cleric (2/2)
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Creature — Bat Lizard (3/3)
Flying
When Glidedive Duo enters, each opponent loses 2 life and you gain 2 life.
Creature — Human Werewolf // Creature — Werewolf (3/3)
Ward—Discard a card.
Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Graveyard Glutton
Ward—Discard a card.
Whenever Graveyard Glutton enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Zombie Performer (2/4)
When Gray Merchant of Alphabet enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
Creature — Faerie Warlock (3/5)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying
When High Fae Negotiator enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
Enchantment
When Intimidation Campaign enters, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Vampire Cleric Ally (1/2)
Rally — Whenever Kalastria Healer or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
Legendary Creature — Demon Berserker (4/3)
When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature — Halfling Citizen (2/2)
When Lobelia enters, look at the top card of each opponent's library and exile those cards face down.
, Sacrifice an artifact: Choose one --
o Until end of turn, you may play a card exiled with Lobelia without paying its mana cost.
o Each opponent loses 2 life and you gain 2 life.
Creature — Vampire Cleric (2/1)
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Legendary Creature — Phyrexian Human Artificer (3/5)
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
Enchantment — Saga // Enchantment Creature — Rat Rogue (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Nezumi Road Captain
Menace
Vehicles you control have menace. (They can't be blocked except by two or more creatures.)
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