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Cards similar to Simian Spirit Guide (400)

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Blademane Baku

Blademane Baku

Creature — Spirit (1/1)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.

1.8 /10
$0.05
Blood Hound

Blood Hound

Creature — Dog (1/1)

Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.

2.3 /10
$0.39
Blood Knight

Blood Knight

Creature — Human Knight (2/2)

First strike, protection from white

2.6 /10
$0.26
Bloodfeather Phoenix

Bloodfeather Phoenix

Creature — Phoenix (2/2)

Flying
Bloodfeather Phoenix can't block.
Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay . If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.

4.6 /10
$0.16
Bloodmad Vampire

Bloodmad Vampire

Creature — Vampire Berserker (4/1)

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Bomb Squad

Bomb Squad

Creature — Dwarf (1/1)

: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

4.5 /10
$1.11
Brazen Buccaneers

Brazen Buccaneers

Creature — Human Pirate (2/2)

Haste
When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

3.2 /10
$0.03
Bronzeplate Boar

Bronzeplate Boar

Artifact Creature — Equipment Boar (3/2)

Trample
Equipped creature gets +3/+2 and has trample.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

6.1 /10
$0.03
Chandras Magmutt

Chandra's Magmutt

Creature — Elemental Dog (2/2)

: Chandra's Magmutt deals 1 damage to target player or planeswalker.

6.1 /10
$0.04
Chandras Pyreling

Chandra's Pyreling

Creature — Elemental Lizard (1/3)

Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

4.8 /10
$0.04
Chandras Spitfire

Chandra's Spitfire

Creature — Elemental (1/3)

Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

6.1 /10
$0.11
Chaotic Goo

Chaotic Goo

Creature — Ooze (0/0)

Chaotic Goo enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

5.1 /10
$1.99
Child of the Volcano

Child of the Volcano

Creature — Elemental (3/3)

Trample
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)

2.9 /10
$0.01
Cinder Seer

Cinder Seer

Creature — Human Wizard (1/1)

, : Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way.

0.5 /10
$0.17
Conspicuous Snoop

Conspicuous Snoop

Creature — Goblin Rogue (2/2)

Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.

8.9 /10
$4.29
Cosmos Charger

Cosmos Charger

Creature — Horse Spirit (3/3)

Flash
Flying
Foretelling cards from your hand costs less and can be done on any player's turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6.8 /10
$0.22
Countryside Crusher

Countryside Crusher

Creature — Giant Warrior (3/3)

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

3.6 /10
$0.55
Crimson Muckwader

Crimson Muckwader

Creature — Lizard (2/1)

Crimson Muckwader gets +1/+1 as long as you control a Swamp.
: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

0.4 /10
$0.03
Defender of Chaos

Defender of Chaos

Creature — Human Knight (2/1)

Flash
Protection from white

0.9 /10
$0.18
Doc Aurlock Grizzled Genius

Doc Aurlock, Grizzled Genius

Legendary Creature — Bear Druid (2/3)

Spells you cast from your graveyard or from exile cost less to cast.
Plotting cards from your hand costs less.

6.8 /10
$0.12
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