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Cards similar to Sixth Sense (400)

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Leyline Immersion

Leyline Immersion

Enchantment — Aura

Enchant legendary creature
Enchanted creature has ward and ": Add five mana in any combination of colors. Spend this mana only to cast spells."

8.1 /10
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Loose in the Park

Loose in the Park

Enchantment — Aura

Enchant land
When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.
: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.

10 /10
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Lost in the Woods

Lost in the Woods

Enchantment

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

4 /10
$0.19
Lurking Jackals

Lurking Jackals

Enchantment

When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.

0.1 /10
$0.19
Mammoth Harness

Mammoth Harness

Enchantment — Aura

Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

0.3 /10
$0.71
Mantle of Webs

Mantle of Webs

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)

2.9 /10
$0.02
Mark of Fury

Mark of Fury

Enchantment — Aura

Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner's hand.

5.8 /10
$0.75
Mask of Law and Grace

Mask of Law and Grace

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black and from red.

7.1 /10
$0.52
Mazes Mantle

Maze's Mantle

Enchantment — Aura

Flash
Enchant creature
When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.
Enchanted creature gets +2/+2.

3.7 /10
$0.03
Messengers Speed

Messenger's Speed

Enchantment — Aura

Enchant creature
Enchanted creature has trample and haste.

6.2 /10
$0.10
Mire Blight

Mire Blight

Enchantment — Aura

Enchant creature
When enchanted creature is dealt damage, destroy it.

1.9 /10
$0.05
Moldervine Cloak

Moldervine Cloak

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

4.2 /10
$0.05
Molting Snakeskin

Molting Snakeskin

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0 and has ": Regenerate this creature."

2.8 /10
$0.05
Mystic Might

Mystic Might

Enchantment — Aura

Enchant land you control
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has ": Target creature gets +2/+2 until end of turn."

0.1 /10
$0.58
Mythic Proportions

Mythic Proportions

Enchantment — Aura

Enchant creature
Enchanted creature gets +8/+8 and has trample.

3.5 /10
$0.43
Nafs Asp

Nafs Asp

Creature — Snake (1/1)

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.

1.4 /10
$0.08
Nantuko Shrine

Nantuko Shrine

Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

4.2 /10
$6.00
Natures Embrace

Nature's Embrace

Enchantment — Aura

Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has ": Add two mana of any one color."

6.4 /10
$0.06
New Horizons

New Horizons

Enchantment — Aura

Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."

8.2 /10
$0.06
Nissas Zendikon

Nissa's Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.
When enchanted land dies, return that card to its owner's hand.

4.3 /10
$0.03
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